Base stats
| Variable | Title | Equation | Meaning |
|---|---|---|---|
| Str | Strength Total | Base Strength w/level + any items bonuses | |
| Agi | Agility Total | Base Agility w/level + any item bonuses | |
| Int | Intelligence Total | Base Intelligence w/level + any item bonuses | |
| Pri | Primary Total | The number total for the primary stat for the hero =(Str, Agi, Int) depending on hero | |
| ArmorB | Armor base | What a hero has w/o any stats or items** | |
| ACoolB | Attack Cool down | The number of seconds a hero has to wait to attack again after attacking w/o any stats or items | |
| Range | Attack Range | The distance a hero can attack | |
| MSpd | Movement speed | How fast a hero moves in DotA. Max w/modifiers is 522. | |
| DMnB | Damage Base Min | The minimum damage without stats nor items | |
| DMxB | Damage Base Max | The maximum damage without stats nor items |
Calculated stats*
| Variable | Title | Equation | Meaning |
|---|---|---|---|
| HP | Hit points max | 150 + (19 * Str) | The maximum a hit points a hero can regenerate to |
| HPReg | Hit points Regeneration | 0.25 + (.03 * Str) | How many hit points a hero regains per second |
| Mana | Mana Max | 13 * Int | The resource used to cast spells & use abilites. |
| MReg | Mana Regeneration | 0.01 + (.04 * Int) | How much mana a hero regains per second |
| Armor | Armor | ArmorB + (Agi * .14) | Armor w/stats & items |
| DmgMn | Damage Min | DMnB + Pri | The minimim damage with stats taken into account |
| DmgMx | Damage Max | DMxB + Pri | The maximum damage with stats taken into account |
| IAS | Increate in Attack Speed | Agi | The number of seconds a hero has to wait to attack again after attacking. Note when warcraft says "Increase attack speed x%" it means increate this varible by x. |
| ACool | Attack Cool down | ACoolB + IAS | The number of seconds a hero has to wait to attack again after attacking. |
| AttSpd | Attack Speed | 1 / ACool | How many times a second a hero can attack. Note by the schema laid out here when Warcraft III says "Increase attack speed x%" it means change IAS by x which effects ACool which effects this variable. |
| DRed | Damage reduction | 1-{1/[1+(Armor*ADRM)]} | An amount of damage less taken from non-magical attacks |
| DPS | Damage Per Second | AttSpd*[(DmgMn+DmgMx)/2] | The amount of damage a hero will do a second before armor and other effects are taken into account |
- * Item modifiers & special hero modifiers are left out in the equations for the most past, but should be obvious with a little game play.
- ** ArmorB is usually lower then what will show on a level 1 hero because of the agility modifier






0 komentar:
Posting Komentar