Tampilkan postingan dengan label Basic. Tampilkan semua postingan
Tampilkan postingan dengan label Basic. Tampilkan semua postingan

Country Abreviations

Players will talk about where a players is from via their country abbreviation (and in particular a program known as 'banlist' uses this terminology).

AbreviationCountry
SG/SINGSingapore
MY/MSIAMalaysia
BR/BRABrazil
PH/PINOYPhilippines
AUAustralia
CALICalifornia,USA
TWTaiwan
HKHong Kong
CACanada
EUEurope
SK/SVKSlovak
CZCzech
EEEstonia
NZNew Zealand
BRBulgaria.

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Saturday, September 5, 2009 Terminology (DotA and General)

TermDescription
afkaway from keyboard
bbbye bye
bblbe back later
brbbe right back
bsbackstab (an ambush)
buffmake something better (an ability, stats, items etc)
dwdont worry
gjgood job
gl hfgood luck, have fun
gwgood work
imbaimbalanced
lollaughing out loud
nerfmake something worse (an ability, stats, items etc)
nmnvm = never mind
pplpeople
bback = retreat
bkbblack king bar
dddoubledamage
dmgdamage
dotadefense of the ancients
eoseye of skadi
fenddefend
gggood game
kskillsteal
mkbmonkey king bar
pubpublic = public game
raxbarracks, if yours is destroyed the opposing team's creeps gets a
regenregeneration
rmremake
rorring of regenation
ultia hero's ultimate spell
iluillusion
rohring of health
rapierdivine rapier ( weapon that adds 250 damage )
bdbackdoor
pushconcentrating on towers
FeederAn ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result
gankganging
Leechstanding safe distance from attacks and gaining exp without combat
NukeMagical / "Physical" spells / ability that require casting which is used to hurt a enemy hero
OwningKilling enemy heros repeatedly.
burizaburiza-do-kyanon
sheepick = guinsoo's scythe's of vase
agaaghanim's sceptor
dedemon edge
linkLinken's sphere
Heartheart of tarrasque
snysange and yasha
euleul's sceptor of divinity
bashercranium basher

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Experience Chart

Experience Table

LvlTotal ExpExp TNL
10200
2200300
3500400
4900500
51400600
62000700
72700800
83500900
944001000
1054001100
1165001200
1277001300
1390001400
14104001500
15119001600
16135001700
17152001800
18170001900
19189002000
20209002100
21230002200
22252002300
23275002400
24299002500
25324002600

Legend
LvlCurrent Level
TotalTotal experience needed to reach level
Exp TNLExperience to next level from current

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Saturday, September 5, 2009 Equations

A lot of these equations pertain to Warcraft III in general. Where applicable they were simplified from the general Warcraft III form to DotA specific equations. Numbers are meant to be exact as how Warcraft III interprets them; when you see .14 it is not and approximation of 1/7.

Base stats

VariableTitleEquationMeaning
StrStrength TotalBase Strength w/level + any items bonuses
AgiAgility TotalBase Agility w/level + any item bonuses
IntIntelligence TotalBase Intelligence w/level + any item bonuses
PriPrimary TotalThe number total for the primary stat for the hero =(Str, Agi, Int) depending on hero
ArmorBArmor baseWhat a hero has w/o any stats or items**
ACoolBAttack Cool downThe number of seconds a hero has to wait to attack again after attacking w/o any stats or items
RangeAttack RangeThe distance a hero can attack
MSpdMovement speedHow fast a hero moves in DotA. Max w/modifiers is 522.
DMnBDamage Base MinThe minimum damage without stats nor items
DMxBDamage Base MaxThe maximum damage without stats nor items

Calculated stats*
VariableTitleEquationMeaning
HPHit points max150 + (19 * Str)The maximum a hit points a hero can regenerate to
HPRegHit points Regeneration0.25 + (.03 * Str)How many hit points a hero regains per second
ManaMana Max13 * IntThe resource used to cast spells & use abilites.
MRegMana Regeneration0.01 + (.04 * Int)How much mana a hero regains per second
ArmorArmorArmorB + (Agi * .14)Armor w/stats & items
DmgMnDamage MinDMnB + PriThe minimim damage with stats taken into account
DmgMxDamage MaxDMxB + PriThe maximum damage with stats taken into account
IASIncreate in Attack SpeedAgiThe number of seconds a hero has to wait to attack again after attacking. Note when warcraft says "Increase attack speed x%" it means increate this varible by x.
ACoolAttack Cool downACoolB + IASThe number of seconds a hero has to wait to attack again after attacking.
AttSpdAttack Speed1 / ACoolHow many times a second a hero can attack. Note by the schema laid out here when Warcraft III says "Increase attack speed x%" it means change IAS by x which effects ACool which effects this variable.
DRedDamage reduction1-{1/[1+(Armor*ADRM)]}An amount of damage less taken from non-magical attacks
DPSDamage Per SecondAttSpd*[(DmgMn+DmgMx)/2]The amount of damage a hero will do a second before armor and other effects are taken into account
  • * Item modifiers & special hero modifiers are left out in the equations for the most past, but should be obvious with a little game play.
  • ** ArmorB is usually lower then what will show on a level 1 hero because of the agility modifier

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Consecutive Kills

When one player kills a number of players without dying they get a 'bounty' on their head. The more players killed before dying the higher that bounty gets. Players are alerted in the game via sound. When someone finally kills that player they receive the bounty gold in addition to the regular 100 gold for killing a hero.

KillsSoundBounty
3Killing Spree50
4Dominating100
5Mega-Kill150
6Unstoppable200
7Wicked Sick250
8M-m-m-m....Monster Kill300
9Godlike350
10+Beyond Godlike/Holy Shit (somebody stop/kill him!)400

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Game Modes

If you are the host of a game you have 15 seconds (up until you can choose heroes) at the beginning of the game to choose your first game mode. Note that times for second mode and required orders may vary.

Simply enter in the command (say it like your talking to people in the game) and the game will be set to that mode.

CommandGame confirmation text
-apAllpick has been enabled. You may pick heroes from any tavern for the next two minutes.
-arAllrandom mode has been enabled. Each player is given a random hero, and you may repick for 400 gold.
-trTeamrandom mode has been enabled. Each player is given a random hero from their team, and you may repick for 400 gold.
-lmLeague mode has been enabled.
(Blue) has 20 seconds to pick a hero.
(Pink) has 20 seconds to pick a hero.
(Grey) has 20 seconds to pick a hero.
(Teal) has 20 seconds to pick a hero.
(Purple) has 20 seconds to pick a hero.
(Light-Blue) has 20 seconds to pick a hero.
(Green) has 20 seconds to pick a hero.
(Yellow) has 20 seconds to pick a hero.
(Orange) has 20 seconds to pick a hero.
(Brown) has 20 seconds to pick a hero.
The game must be 5v5 in order to activate League Mode.
-dmDeathmatch has been enabled. Play begins normally, but if you die, that hero is lost forever, and you may choose another hero. If your team runs out of heroes, you lose.
-idItem drop mode has been enabled. Whenever a hero dies, that hero drops an item from a random slot instead of losing money.
-smShort mode has been enabled. All towers are weaker, and heroes gain more experience and gold.
-npItem powerups have been disabled
-scSupercreeps have been enabled. Siege Golems, Scary Fish, and Ancient Hydras can spawn randomly with creep spawns.
-mr(One of the following will happen at random)

TR has been randomly selected as your mode!
Teamrandom mode has been enabled. Each player is given a random hero from their team, and you may repick for 400 gold.

AP has been randomly selected as your mode!
Allpick has been enabled. You may pick heroes from any tavern for the next two minutes.

AR has been randomly selected as your mode!
Allrandom mode has been enabled. Each player is given a random hero, and you may repick for 400 gold.
-aaAllAgi has been enabled. Only Agility heroes are allowed.
-aiAllInt has been enabled. Only Intelligence heroes are allowed.
-asAllStr has been enabled. Only Strenth heroes are allowed.

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Commands

Any player in game can enter in these commands at the appropriate time.

CommandDescription
-random Selects a random hero from those availble; if the game has been set to "-ap" then it's random from all taverns, otherwise it's random from hero from your side.
-repick Gives a new random hero. If in a -ar game costs 400 gold. If in a -ap game costs 150 gold. Each player can only "-repick" once. Players can only repick in the first 45 seconds of the game. Any item(s) on origonal character will be lose.
-refreshWith the Phantom Assassin (PA), it is used for refreshing her "invisibility" (due to a bug that removes this invisibility on death).
-randomSelects a random hero for you on your team tarven and on both teams tarven if the -ap is selected. You can repick another random hero by typing -repick, but it costs 150g. (note the different gold costs for repicking in -allrandom games and repicking when you yourself choose to -random.)
-msDisplays current hero move speed.
-movespeedSee "-ms"
-recreateFor heroes that have the ability to undergo a metamorphosis that is not tied to the unit in the world editor map, namely Dragon Knight, Lycanthropy, Lifestealer, and Soul Keeper, where there are occasional problems with losing control of the unit. This is resolved by bringing the unit back to the 'fountain' area and typing this command. The command has a 200 second channeling time, to prevent abuses.
-unstuckTransports your hero to the fountain after 60 seconds; it's used when you are stuck in a unmovable place (e.g. trapped in an area of trees). You cannot move, attack or drop / take items while transporting.(after typing -unstuck)
-maDisplays the enemy players' alias along with which hero they are currently controlling.
-matchupSee "-ma"
-csDisplays creep killing & denying stats
-creepstatsSee "-cs"
-csboardonDisplays a board displaying creep killing & denying stats
-csboardoffHides a board displaying creep killing & denying stats

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